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Fallout 3

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Fallout 3
Fallout 3 cover art.PNG
Developer(s) Bethesda Game Studios
Publisher(s) Bethesda Softworks
Producer(s) Todd Howard (executive)
Designer(s) Emil Pagliarulo (lead)
Artist(s) Istvan Pely (lead)
Composer(s) Inon Zur
Series Fallout
Engine Gamebryo[1]
Havok Physics
Platform(s) Windows,[2] PlayStation 3, Xbox 360[3]
Release date(s)
  • JP December 4, 2008
Genre(s) Action role-playing, open world[5]
Mode(s) Single-player
Media/distribution Blu-ray Disc, DVD, Steam
Fallout 3 is an action role-playing open world video game developed by Bethesda Game Studios. It is the third major installment in the Fallout series. The game was released in North America, Europe and Australia in October 2008, and in Japan in December 2008 for Microsoft Windows, PlayStation 3 and Xbox 360. Fallout 3 takes place in the year 2277, 36 years after the setting of Fallout 2 and 200 years after the nuclear apocalypse that devastated the game's world in a future where international conflicts between the USA and China culminated in a Sino-American war in 2077, due to the scarcity of petroleum reserves that ran the economies of both countries.
The player character is an inhabitant of Vault 101, a survival shelter designed to protect up to 1,000 humans from the nuclear fallout. When the player character's father disappears under mysterious circumstances, the Overseer, or the leader of the vault, goes insane, and sends security forces after the player, who is forced to escape from the Vault and journey into the ruins of Washington, D.C. to track him down. Along the way the player is assisted by a number of human survivors and must battle a myriad of enemies that inhabit the area now known as the "Capital Wasteland". The game has an attribute and combat system typical of an action strategy game.
Following its release, Fallout 3 was well received by critics and received a number of Game of the Year awards, praising the game's open-ended gameplay and flexible character-leveling system. The NPD Group estimated that Fallout 3 sold over 610,000 units during its initial month of release in October 2008, performing better than Bethesda Softworks' previous game The Elder Scrolls IV: Oblivion, which sold nearly 500,000 units in its first month. The game has also received post-launch support with Bethesda releasing five downloadable add-ons. The game received controversy upon release, including the use of morphine in the game for Australia, religious and cultural sentiments in India, and sensitivity in Japan due to a mission involving the detonation of an atomic bomb.

Contents

Gameplay

Attributes

The Pip-Boy 3000, shown displaying the player's current skill ratings.
The game starts with the main character as a newborn, whereupon the player determines the race, the gender, and the general appearance of their character. As a one year-old baby, the infant reads a child's book titled You're SPECIAL, where the player can set the character's starting S.P.E.C.I.A.L. primary attributes: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. The character gains a set of Skills with base levels determined by these attributes. At age 16, the player takes the Generalized Occupational Aptitude Test (G.O.A.T.) to determine the three Skills they wish the character to focus on.[6]
As the character progresses through the game, experience points are earned that are used to achieve levels of accomplishment. Upon achieving a new level, the player receives a set of skill points that can be assigned to improve any of the Skill percentages. For instance, increasing the lock pick skill grants the player the ability to pick harder locks to unlock doors and supply crates. A Perk is granted at each level, which offers advantages of varying quality and form. Many Perks have a set of prerequisites that must be satisfied, and new Perks are unlocked every two levels.[6]
An important statistic tracked in the game is karma. Each character has an aggregate amount of karma that can be affected by the decisions and actions made in the game. Positive karmic actions include freeing captives and helping others. Negative karmic actions include killing good characters and stealing. Beyond acting as flavor for the game's events, karma can have tangible effects to the player, primarily affecting the game's ending. Other effects include altered dialogue with non-player characters (NPCs), or unique reactions from other characters. Actions vary in the level of karma change they cause; thus, pickpocketing produces less negative karma than the killing of a good character. However, the player's relationships with the game's factions are distinct, so any two groups or settlements may view the player in contrasting ways, depending on the player's conduct. Some Perks require specific karma levels.[7]

Health and weapons

Health is separated into two types: general and limb. General health is the primary damage bar, and the player will die if it is depleted. Limb health is specific to each portion of the body, namely the arms, legs, head, and torso. Non-human enemies will sometimes have additional appendages. When a limb's health bar is depleted, that limb is rendered "crippled" and induces a negative status effect, such as blurred vision from a crippled head or reduced movement speed from a crippled leg. Health is diminished when damage is taken from being attacked, falling from great distances, and/or accidental self injury. General health can be replenished by sleeping, using medical equipment (stimpaks), eating food, or drinking water. Limbs can be healed directly by injecting them with stimpaks, by sleeping, or by being healed by a doctor.[8] Along with the health, there are 20 bobbleheads that can be found throughout the game that will give the player bonuses to attributes and skills. Each bobblehead is an iconic Vault-Tec Boy figurine with a different pose. Three of them have to be found in different time periods in the gameplay; otherwise they will be lost.[9]
There are secondary health factors that can affect performance. Chief among these is radiation poisoning: most food is irradiated to a small degree, and parts of the world have varying levels of background radiation. As the player is exposed to radiation, it builds up, causing negative effects and eventually death if left untreated. Radiation sickness must be healed by special medicine or a doctor. The player can become addicted to drugs and alcohol, and then go through withdrawal symptoms if denied those substances. Both afflictions can blur the player's vision for a few seconds and have a negative effect on SPECIAL attributes until the problem is corrected.[10]
Items can become degraded and become less effective. Firearms do less damage and may jam during reloading, and apparel becomes gradually less protective.[11] This will eventually result in the item breaking altogether. Items can be repaired for a price from special vendors, or, when the player has two of the same item (or a comparable item), one can be repaired using salvage parts from the other. Players have the option to create their own weaponry using various scavenged items found in the wasteland. These items can only be created at workbenches, and only if the player possesses the necessary schematics or Perk. These weapons usually possess significant advantages over other weapons of their type. Each schematic has three copies that can be found. Each copy improves the condition (or number) of items produced at the workbench. A higher repair skill will result in a better starting condition for the related weapon. Weapon schematics can be found lying in certain locations, bought from vendors, or received as quest rewards.[12]

V.A.T.S.

V.A.T.S. shown being used. Real-time action is stopped and the player can see the probability of hitting each enemy body part through percentage ratio.
The Vault-Tec Assisted Targeting System, or V.A.T.S., plays an important part in combat. While using V.A.T.S., real-time combat is paused, and action is played out from varying camera angles in a computer graphics version of "bullet time", creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat. Various actions cost action points, limiting the actions of each combatant during a turn, and the player can target specific body areas for attacks to inflict specific injuries; head shots can be used for quick kills or blinding, legs can be targeted to slow enemies' movements, opponents can be disarmed by shooting at their weapons, and players can drive certain enemies into a berserker rage by shooting out things like antennae on various overgrown insects and combat inhibitors on armored robots. However, the use of V.A.T.S. also eliminates most of the first-person shooter elements of the game; aiming is taken over by the computer, and the player is unable to move as a means of avoiding attacks. Each body part has a percentage of hit chance, and generally the closer the player character is to an enemy the higher that percentage. The higher level the character using V.A.T.S is, the more likely that character will hit their enemy.[13]

Companions

The player can have a maximum party of three, consisting of the player's character, a dog named Dogmeat, and a single non-player character. Dogmeat can be killed during the game if the player misuses him or places him in a severely dangerous situation and he cannot be replaced (this was changed with the introduction of Broken Steel: the level 22 "Puppies!" perk allows the player to gain a puppy follower if Dogmeat dies);[14][15] it is possible to not encounter Dogmeat at all depending on how the game is played.[16] One other NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed (either voluntarily by the player or as a consequence of other events) or die in combat.

Modern 4

‘Call of Duty: Modern Warfare 4’ release time frame hinted by publisher (Photos)

Activision may have hinted at the release date for the next “Call of Duty” video game, which is expected to be called “Call of Duty: Modern Warfare 4.” According to a report by IGN on Feb. 7, the publisher revealed that the upcoming first-person shooter is expected to come out in North America sometime in late 2013. The launch date is consistent with the release time frames from the previous games in the series. No other details were revealed for “Call of Duty: Modern Warfare 4.”
The latest release for the franchise, “Call of Duty: Black Ops 2,” came out for the Nintendo Wii, Playstation 3 and Xbox 360 platforms in North America starting on Nov. 13, 2012. You can check out some screens from the game in the slideshow at the top of this article and order the product in the following link: “Call of Duty: Black Ops 2”
“Call of Duty: Modern Warfare 4” would be the fourth game in the “Modern Warfare” series and tenth main title for the “Call of Duty” brand. Activision will be publishing the upcoming first-person shooter, which will most like be developed by Infinity Ward.

Black ops 1

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Call of Duty: Black Ops
CoD Black Ops cover.png
Cover art
Developer(s) Treyarch
Nerve Software (Multiplayer Maps)
n-Space (DS)[1]
Publisher(s) Activision
Square Enix (Japan)
Designer(s) Corky Lehmukuhl (creative director)
David Vonderhaar (multiplayer design director)
Joe Chiang (lead designer)
Writer(s) Craig Houston
Dave Anthony
David S. Goyer (consultant)[2]
Composer(s) Sean Murray
Kevin Sherwood
Series Call of Duty
Engine IW 3.0 and Demonware (Modified from Call of Duty: World at War)[3]
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
Wii
Nintendo DS[4]
OS X[5]
Release date(s) November 9, 2010[6]
JP November 18, 2010 (Sub)
JP December 16, 2010 (Dub)
Genre(s) First-person shooter[7]
Mode(s) Single-player
Multiplayer
[8]
Media/distribution Optical disc, download
Call of Duty: Black Ops is a first-person shooter video game[7] developed by Treyarch, published by Activision and released worldwide on November 9, 2010 for Microsoft Windows, Xbox 360, PlayStation 3,[6] and Wii consoles,[9] with a separate version for Nintendo DS developed by n-Space.[1] Announced on April 30, 2010, the game is the seventh installment of the Call of Duty series. It is also the first to be set in the Cold War and the fifth to be set in World War II. It is the third in the series to be developed by Treyarch, and is connected to the developer's Call of Duty: World at War.[10]
Within 24 hours of going on sale, the game had sold more than 5.6 million copies, 4.2 million in the U.S. and 1.4 million in the UK, breaking the record set by its predecessor Modern Warfare 2 by some 2.3 million copies.[11][12] A subtitled version was released in Japan on November 18, 2010. A Japanese-dubbed version was released on December 16, 2010. After six weeks on release, Activision reported that Black Ops had exceeded $1 billion in sales.[13] On August 3, 2011, Activision confirmed that the game had sold over 25 million copies worldwide, making it the best-selling game of all time in the US, UK and Europe.[14][15][16] A sequel, Call of Duty: Black Ops II, was released on November 13, 2012.[17]

Contents

Gameplay

Black Ops is a first-person shooter, retaining the same gameplay mechanics as previous Call of Duty titles. The player assumes the role of a foot soldier who can wield various firearms (only two of which can be carried at once), throw grenades and other explosives, and use other equipment as weapons. A player close enough to an enemy can kill with one knife blow. A character can take three stances: standing, crouching or prone. Each affects rate of movement, accuracy, and stealth. The player can drop to the prone stance from the standing stance while running, and can momentarily sprint before having to stop. The screen glows red to indicate damage to a player's health, which regenerates over time. When the character is within the blast radius of a live grenade, an on-screen marker indicates where it is in relation to the player, helping the player to move away or to throw it back. Among the weapons new to the series in Black Ops are crossbows with bolts and explosive ammunition, Dragon's Breath rounds and ballistic knives.
The player assumes the role of various characters during the single-player campaign, changing perspectives throughout the story. The playable characters are special forces operatives conducting black operations behind enemy lines. In this way, the player's characters have their own traits such as voices and shadows.[10] Each mission features a series of objectives that are displayed on the heads-up display, which marks the direction and distance towards and from such objectives. The player is accompanied by friendly troops throughout the game. Although primarily a first-person shooter, certain levels feature sequences where the player pilots a Hind helicopter and guides friendly troops from a SR-71 Blackbird reconnaissance aircraft.[18][19][20] The campaign features several scripted cinematic moments. One of them is a bullet time effect during the "Victor Charlie" level, activated when the player fires toward the last enemy of a Viet Cong squad.[21]

Multiplayer

Players can customize their weaponry in the game, as seen with this customized FAMAS.
The online multiplayer mode of Black Ops usually revolves around two teams on a specific mission. For example in Team Deathmatch the team with the most kills wins, while in Capture the Flag, players take the other team's flags and return it to their own base. Additionally, there is Free For All in which players aren't separated into teams.[22] Not including Downloadable maps, there are 14 different maps.[23]
Black Ops retains the experience points and unlockable reward system that has been kept since Call of Duty 4. The game's multiplayer focuses on socialization and customization.[10] "Create-a-Class 2.0" allows enhanced personalization with appearance items as well as upgradable perks;[19] weapons are extensively customizable with writing, emblems, attachments and camouflage painting. Even reticles can be modified. There are more than one style for an attachment, which allows for a lot more personalized weaponry; for example, the player can choose between a red dot sight or a reflex sight, both of which share many of the same traits, although the red dot fills up less of the screen (something desired by many players). Character models depend on the first tier perk instead of the weapon's type. Furthermore, face paints can be unlocked.[24] New custom killstreak rewards include explosive R/C cars, guided missiles and controllable attack helicopters.[25]
A currency system has been implemented allowing players to buy weapons, accessories and clothes. Players can gamble with their "COD Points" in a free-for-all based playlist called "Wager Match", which is composed of four game modes.[26] Time limited objectives known as "Contracts" can be purchased to gain more currency and experience points.[24] The progression system is not featured in local split-screen multiplayer. In local split-screen play, all character customization options are already unlocked. Players can no longer define game rules such as win conditions.
Players can play alone or with friends against AI opponents in "Combat Training" with a separate progression system.[27] Online split-screen is re-introduced on Xbox 360 and PS3. The guest account can rank up but is reset after each sign out. Only on Xbox 360, a second Gold Xbox Live account can be used to keep the second player's progression.[28] Aside from the Combat Training mode, Xbox users can also have up to four players in split-screen mode play against AI opponents even without having an Xbox Live account. This is done by configuring the Local Split Screen settings and setting the number of enemies to a value greater than zero.[29]
For the first time in the series, clips from online gameplay can be recorded. Some specific features that have been removed from the PC version of Infinity Ward's Modern Warfare 2 return, such as lean,[30] mod tools, the developer console[31] and dedicated servers.[32] Dedicated servers are exclusively provided by Game Servers.[33] Steam is the exclusive platform for Black Ops on PC, and the game is protected by Valve Anti-Cheat.[34]
The Wii version of the game includes in-game voice chat. This is the first Call of Duty title to include the voice chat feature for the Wii. Nintendo and PDP have partnered to release the first headset to be used with the Wii known as PDP's Headbanger Headset.[35]

Zombies

A zombie cooperation mode, titled "Zombies", is included in the game. Originally featured in World at War, it was revamped to be included in Black Ops.[36] It is a four-player online and two-player split screen co-op mode (which can also be unlocked online). In the map "Five", players take the roles of John F. Kennedy, Richard Nixon, Robert McNamara, and Fidel Castro as they fight zombies at The Pentagon.[37][38] There is one map based on the original game called Kino der Toten ("Theater/Cinema of the Dead" in German). This map features the characters from World at War – Edward Richtofen the German, Tank Dempsey the American, Takeo Masaki the Japanese, and Nikolai Belinski the Russian. Limited editions of the game offer graphically-enhanced versions of the four zombie maps from World at War, featuring the newer weapons from the rest of the game.[39] There is an unlockable top-down, two-stick arcade-shooter version of Zombies known as Dead Ops Arcade.[40]
Included in the First Strike Map Pack is the Zombie map Ascension. Ascension takes place in an abandoned Soviet Cosmodrome, and like Kino der Toten, features the characters from World at War. Additionally, it includes two new weapons (the Gersch Device and Matryoshka Dolls), as well as two new perks (PhD Flopper and Stamin-Up), and one new power-up (the Random Perk Bottle).[41] A new enemy, the Space Monkeys, appear in this map, replacing the Hellhounds and the Pentagon Thief.[42]
Included in the Escalation Map Pack is the Zombie map Call of The Dead. Call of the Dead takes place in an abandoned part of the Siberian coast and centers on a shipwreck and lighthouse. This map features new characters, modeled after real-life film actors Danny Trejo, Robert Englund, Sarah Michelle Gellar, and Michael Rooker.[43] The actors provided voices for the game. It includes new weapons (the VR-11 and the Scavenger), and a new perk called Deadshot Daiquiri. Another new enemy, George Romero, replaces the Hellhounds, Pentagon Thief, and Space Monkeys of previous maps.
Included in the Annihilation Map Pack is the Zombie map Shangri-La. Shangri-La takes place in a jungle and once again features the World at War characters. It includes a new weapon (the 31–79 JGb215), new enemies (Shrieker Zombies, Napalm Zombies, and Zombie Monkeys which steal power-ups), and new traps and utilities such as a mine cart, waterslide, and Punji Spikes.
The fourth and latest map pack, Rezurrection, is made up of only zombie maps. The Rezurrection Map Pack includes the first four maps from Call of Duty: World at War (Shi No Numa/"Swamp", Nacht Der Untoten/"Night", Verruckt/"Asylum", Der Riese/"Factory") and a new map called "Moon."[44] Moon takes place on a fictional American moon base and features the original World at War characters. Moon is the largest Zombie map in Black Ops and features new weapons (Wave Gun and Quantum Entanglement Device), new enemies (Astronaut Zombies and Phasing Zombies), new equipment (Hacker and P.E.S.) and an extensive Easter egg. The Rezurrection pack allowed players who had not purchased the limited editions of Black Ops to gain access to the original maps.

Black ops 2

Call of Duty: Black Ops II

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Call of Duty: Black Ops II
Call of Duty Black Ops II box artwork.png
Developer(s) Treyarch
Publisher(s) Activision
Writer(s) David S. Goyer
Composer(s) Jack Wall[1]
Trent Reznor (theme music)[2]
Series Call of Duty
Engine Black Ops II engine
Platform(s) PlayStation 3
Xbox 360
Microsoft Windows
Wii U[3]
Release date(s) PlayStation 3, Xbox 360 & Microsoft Windows
November 12, 2012 (Steam)
November 13, 2012 (Retail)[4][5][6]
Wii U
NA November 18, 2012
EU November 30, 2012
AU November 30, 2012[7]
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer, Co-op
Call of Duty: Black Ops II is a first-person shooter video game, developed by Treyarch and published by Activision (Square Enix for Japan). It was released on November 13, 2012 for PlayStation 3, Xbox 360, and Microsoft Windows and on November 18, 2012 in North America, November 30, 2012 in Europe and Australia for the Wii U.[4][5][6] Square-Enix released the game for the Japanese market on November 22, 2012 as a subbed version. A Japanese voice-dubbed version was released separately on December 20, 2012. The Japanese release of the Wii U port is only the dubbed version since the console was not available in Japan in November.[8] Black Ops II is the ninth game in the Call of Duty franchise of video games and a sequel to the 2010 game Call of Duty: Black Ops. The game was launched at 16,000 stores worldwide at midnight on November 13, 2012.[9]
Black Ops II is the first game in the Call of Duty franchise to feature future warfare technology and the first to present branching storylines driven by player choice. It also offers a 3D display option.[10] A corresponding game, Call of Duty: Black Ops: Declassified, was released simultaneously on the PlayStation Vita. Within 24 hours of going on sale, the game grossed over $500 million, beating 2011's Modern Warfare 3 to become the biggest entertainment launch of all time.[11] It went on to sell 7.5 million copies in November 2012, making it the highest grossing game of the month.[12]
The game is the first in the series to feature significant elements of nonlinear gameplay, most notably multiple endings.[13]

Contents

Synopsis

Call of Duty
fictional chronology

World War II story arc
1942–1945Call of Duty
                   – United Offensive
                   – Finest Hour
                   – Call of Duty 2
                   – Big Red One
                   – Call of Duty 3
                   – Roads to Victory

Modern Warfare story arc
2011Modern Warfare (DS)
2015Defiance
2016–2017Modern Warfare 2
                   – Mobilized
                   – Modern Warfare 3

Black Ops story arc
1942–1945World at War (DS)
                   – Final Fronts
1961–1968Black Ops 1986–2025Black Ops II (Declassified)

Zombies story arc
1945Nazi Zombies (Call of Duty: Zombies)
1962–2011Zombies (Black Ops: Zombies)

Characters and setting

The single-player campaign features two connected storylines, with the first set from 1986 to 1989 during the final years of the first Cold War, and the other set in 2025 during a second Cold War. The protagonist of Black Ops, Alex Mason returns as the protagonist in the first Cold War section, and chronicles the rise to infamy of the game's primary antagonist, Raul Menendez,[14] a Nicaraguan narco-terrorist and the leader of "Cordis Die", a populist movement celebrated as the champion of victims of economic inequality.[citation needed]
The 2025 section of the game features Alex Mason's son David as the protagonist during a new Cold War between China and the United States.[15] In this era, wars are defined by robotics, cyberwarfare, unmanned vehicles, and other futuristic technology.[14][16]

Plot

In the year 2025, US Special Forces operatives led by David Mason and his partner, Harper, arrive at "the Vault", a top-security location home to an aging Frank Woods, whom they suspect possess vital information on the whereabouts of Raul Menendez. Woods concedes that Menendez has recently visited him, and shows them a locket that the latter had left behind. Frank then narrates several covert missions undertaken during his military career which span their previous encounters.

1980s

In 1986 Alex Mason had effectively retired from active duty to pursue an obscure existence in Alaska with his son, the seven-year-old David. Their shaky relationship is strained further when Mason is solicited by Jason Hudson, seeking to recruit him for an assignment in Cuando Cubango during the height of the Angolan civil and South African Border Wars. Woods had disappeared with his men while aiding Jonas Savimbi's UNITA rebels against Angola's Marxist government; their actions have already been disavowed by the CIA and Hudson hopes to rescue any survivors. With UNITA assistance, Mason and Hudson recover Woods from the Kavango River, subsequently locating Menendez among a contingent of Cuban military advisers. However, a firefight breaks out, and their quarry escapes as the Americans are rescued by Savimbi in a Hind D. It is revealed that Menendez is responsible for holding Woods captive after murdering his team.
In light of this information, Mason, Woods, and Hudson begin tracking Menendez, who has established himself as a primary arms dealer for bush conflicts in Southern Africa and Latin America. Later in the year, the CIA authorizes a strike against the unscrupulous Nicaraguan, now making a healthy profit running arms across Soviet-occupied Afghanistan. In Afghanistan, Mason, Woods, and Hudson assist the Mujahideen in their battle against the Russians, along with Chinese operative Tian Zhao. Woods and Mason find Lev Kravchenko, who turns out to have survive the grenade incident with Woods in Vietnam, causing Mason to see the numbers and hearing Reznov's voice again. Kravchenko is interrogated by the group and the player is given the option of executing Kravchenko by Reznov's orders inside Mason's head or resisting and finishing the interrogation, in which case, Woods then executes Kravchenko after admitting that he associated with Menendez and that he has men inside the CIA. Regardless of how Kravchenko is killed, the Mujahideen are revealed to be allied with Menendez, and double-cross Mason, Woods, Hudson, and Zhao. The four are beaten, tied, and left for dead in the middle of the desert, unconscious until rescued by civilians, one of whom Mason believed to be Reznov.
At this point, Menendez's motive for his seemingly senseless vendetta against the West become clear: his beloved sister was grievously injured in an act of arson committed by American businessmen for insurance money. The Menendez clan, which dominates a powerful drug cartel, was again rocked by loss when the CIA sanctions the assassination of Raul's father. An embittered Menendez now considers the conflict to be personal, but his one-man struggle against the West is interrupted when Mason, Woods, Hudson, and the Panama Defense Force raid his headquarters in Nicaragua; an enraged Woods inadvertently kills Raul's sister with a grenade.
Faking his demise with the assistance of Panamanian dictator Manuel Noriega, Menendez lives to retaliate against those he holds personally responsible for his sister's death. During the 1989 invasion of Panama, he utilizes moles in the CIA to kidnap Hudson and David, using them as bait for a trap. He then uses Hudson to mislead Woods, manipulating him into shooting Mason instead of himself. If the player disobeys Hudson's instructions to shoot Alex Mason in the head and instead shoots him anywhere else, he will survive and reappear in the game's ending. In the ensuing chaos, Menendez kills Hudson and cripples Woods. Unsatisfied with his revenge, Menendez allows Woods and David to live, promising to return to complete his revenge when the time is right.

2025

Three decades after the Invasion of Panama, Menendez re-emerges as the leader of Cordis Die, a massive populist movement with over a billion followers. He stages a cyberattack that cripples the Chinese Stock Exchange; in response, the Chinese ban the export of rare earth elements, fermenting the start of a new Cold War between the United States and NATO, against the Chinese-led SDC (Strategic Defense Coalation). Taking advantage of this stand-off, Menendez attempts to bring the two powers to a full-blown war by inciting conflicts between the two, secretly aiding SDC leader Chairman Tian Zhao. Using the intelligence provided by Woods, David, now a Navy SEAL code-named Section, leads JSOC forces in the renewed search for Menendez.
Shortly after gathering intelligence from Woods, Section and JSOC infiltrates Myanmar investigating a spike in activity in the region. There, Section's team encounters a computer engineer under Menendez's employment, warning them of a cyberattack with a Celerium device, a quantum computer capable of hacking any computer system. Section's team is later deployed in Pakistan, attempting to gather intelligence on Menendez's plots. During the infiltration, Menendez discloses the name of a target, "Karma" in the Cayman Islands. Section and SEAL operatives Harper and Salazar later infiltrate the Cayman Islands, finding out that "Karma" is a woman named Chloe Lynch, a former employee of Menendez's shell corporation, Tacitus. Lynch was the main developer of the Celerium device, and as a means of wrapping up loose ends, Menendez had deployed mercenaries for her abduction.
JSOC later has a lead on Menendez in Yemen, where JSOC asset Farid infiltrates Menendez's cell to help Section facilitate the leader's capture. The player, as Farid has a choice during the mission. Menendez, suspecting Farid's disloyalty, orders him to shoot the captured Harper. If the player chooses not to shoot Harper, and instead attempts to shoot Menendez, he fails, but Harper survives and is rescued. If the player chooses to shoot Harper, Farid survives, and Harper is not present in any conversations or missions thereafter. Menendez is successfully captured, but this was a ruse for Menendez to hack into the U.S. military's computer infrastructure on the aircraft carrier the U.S.S. Obama, seizing control of the United States' entire drone fleet. Salazar is revealed to be Menendez's mole within JSOC, and facilitates Menendez's attack—Menendez escapes with Salazar's aid, and when Menendez breaks in to the bridge of the Obama, Salazar shoots the soldiers guarding Admiral Briggs, with Lynch's survival dependent on Farid's survival in the previous mission. The player, playing as Menendez, has the choice of either killing or wounding Admiral Briggs. If the player only wounds Briggs, and the player has completed all of the Strike Force missions, JSOC and SDC enter an alliance, then the player is later informed that the SDC sent hundreds of drones to defend the Obama, and consequently Briggs was able to save the ship and its crew. Menendez uses the drones to stage an attack on Los Angeles during a meeting of G20 leaders, hoping to kill them and cause catastrophic damage to the global economy. Mason escorts the President of the United States to safety amidst the drone attacks.
JSOC eventually finds the source of the transmissions responsible for the hacking to Haiti, where Section leads JSOC forces into recapturing the facility in the final mission, and apprehending or killing Menendez. There are different endings depending on the actions the player takes throughout the campaign, such as whether or not the United States and China are able to enter an alliance with each other, as well as determining the fates of certain individuals in the game.
During the main campaign, the player may choose to participate in optional Strike Missions. The Strike Missions involve JSOC attempting to curb the SDC's global influence by preventing them from forcing neighboring countries into the alliance. Section himself does not participate in these missions directly, though he can command the forces remotely from a command center. If the missions are completed successfully, the SDC is weakened enough to ally with JSOC, and assists the player later in the campaign, for example, in sending its own drones to rescue the U.S.S. Obama and sending its forces to assist JSOC in Haiti.

Endings

The storyline of Call of Duty: Black Ops II has several endings, depending on which conditions the player fulfills over the course of the game.
If the player spares Menendez's life, completes all four Strike Force Missions, and both Chloe Lynch and Alex Mason survive the events of the game, the "best" ending will result. The player will have secured an alliance between China and the United States, ending the Second Cold War, Lynch's survival prevents Menendez's cyberattack from succeeding, and Mason's survival allows him to visit Frank Woods in retirement, reuniting with Section. The final scene shows Menendez in prison, watching a talk show with Jimmy Kimmel interviewing Lynch, getting enraged when Lynch insults him during the interview.[17]
If Menendez is spared and Lynch survives, but Mason is killed in action, the Second Cold War will end and Menendez's cyberattack will fail, but Section will visit his father's grave with Woods and decides to retire from soldiering; Woods comments that his father would approve of the decision.[17]
If Menendez is spared, and Lynch is killed, Section will apprehend Menendez and take him into custody. The cyberattack will succeed, allowing Menendez to escape. He kills Woods in the retirement home before visiting his sister's grave, dousing himself in gasoline, and readying a lit match.[17]
If Menendez is killed regardless of Lynch and Mason's fate, a YouTube video that Menendez recorded earlier will air, inciting the civilian population to riot. [17]