See also: List of types of games
Games can take a variety of forms, from competitive sports to board games and video games.Sports
Main article: Sport
Association football is a popular sport worldwide.
Popular sports may have spectators who are entertained just by watching games. A community will often align itself with a local sports team that supposedly represents it (even if the team or most of its players only recently moved in); they often align themselves against their opponents or have traditional rivalries. The concept of fandom began with sports fans.
Stanley Fish cited[citation needed] the balls and strikes of baseball as a clear example of social construction, the operation of rules on the game's tools. While the strike zone target is governed by the rules of the game, it epitomizes the category of things that exist only because people have agreed to treat them as real. No pitch is a ball or a strike until it has been labeled as such by an appropriate authority, the plate umpire, whose judgment on this matter cannot be challenged within the current game.
Certain competitive sports, such as racing and gymnastics, are not games by definitions such as Crawford's (see above) – despite the inclusion of many in the Olympic Games – because competitors do not interact with their opponents; they simply challenge each other in indirect ways.
Lawn games
Lawn games are outdoor games that can be played on a lawn; an area of mowed grass (or alternately, on graded soil) generally smaller than a "field" or pitch. Variations of many games that are traditionally played on a pitch are marketed as "lawn games" for home use in a front or back yard. Common lawn games include horseshoes, sholf, croquet, bocce, lawn bowls, and stake.Tabletop games
Main article: Tabletop game
A tabletop game generally refers to any game where the elements of
play are confined to a small area and that require little physical
exertion, usually simply placing, picking up and moving game pieces.
Most of these games are, thus, played at a table around which the
players are seated and on which the game's elements are located. A
variety of major game types generally fall under the heading of tabletop
games. It is worth noting that many games falling into this category,
particularly party games,
are more free-form in their play and can involve physical activity such
as mime, however the basic premise is still that the game does not
require a large area in which to play it, large amounts of strength or
stamina, or specialized equipment other than what comes in the box
(games sometimes require additional materials like pencil and paper that
are easy to procure).Dexterity and coordination games
This class of games includes any game in which the skill element involved relates to manual dexterity or hand-eye coordination, but excludes the class of video games (see below). Games such as jacks, paper football, and Jenga require only very portable or improvised equipment and can be played on any flat level surface, while other examples, such as pinball, billiards, air hockey, foosball, and table hockey require specialized tables or other self-contained modules on which the game is played. The advent of home video game systems largely replaced some of these, such as table hockey, however air hockey, billiards, pinball and foosball remain popular fixtures in private and public game rooms. These games and others, as they require reflexes and coordination, are generally performed more poorly by intoxicated persons but are unlikely to result in injury because of this; as such the games are popular as drinking games. In addition, dedicated drinking games such as quarters and beer pong also involve physical coordination and are popular for similar reasons.Board games
Main article: Board game
Board games use as a central tool a board on which the players'
status, resources, and progress are tracked using physical tokens. Many
also involve dice
and/or cards. Most games that simulate war are board games (though a
large number of video games have been created to simulate strategic
combat; see "Video Games" below), and the board may be a map on which
the players' tokens move. Virtually all board games involve "turn-based"
play; one player contemplates and then makes a move, then the next
player does the same, and a player can only act on their turn. This is
opposed to "real-time" play as is found in some card games, most sports
and most video games.Some games, such as chess and Go, are entirely deterministic, relying only on the strategy element for their interest. Such games are usually described as having "perfect information"; the only unknown is the exact thought processes of one's opponent, not the outcome of any unknown event inherent in the game (such as a card draw or die roll). Children's games, on the other hand, tend to be very luck-based, with games such as Candy Land and Chutes and Ladders having virtually no decisions to be made. By some definitions, such as that by (Greg Costikyan), they are not games since there are no decisions to make to effect the outcome.[12] Many other games involving a high degree of luck do not allow direct attacks between opponents; the random event simply determines a gain or loss in the standing of the current player within the game, which is independent of any other player; the "game" then is actually a "race" by definitions such as Crawford's.
Most other board games combine strategy and luck factors; the game of backgammon requires players to decide the best strategic move based on the roll of two dice. Trivia games have a great deal of randomness based on the questions a person gets. German-style board games are notable for often having rather less of a luck factor than many board games.
Board game groups include race games, roll-and-move games, abstract strategy games, word games, and wargames, as well as the trivia and German-style board games mentioned above. Some board games fall into multiple groups and even incorporate elements of other genres: Cranium is one popular example, where players must succeed in each of four main skills: artistry, live performance, trivia, and language skill.
Card games
Main article: Card game
Further information: Collectible card game
Card games use a deck of cards as their central tool. These cards may be a standard Anglo-American (52-card) deck of playing cards (such as for bridge, poker, Rummy, etc.), a regional deck using 32, 36 or 40 cards and different suit signs (such as for the popular German game skat), a tarot deck of 78 cards (used in Europe to play a variety of trick-taking games collectively known as Tarot, Tarock, and/or Tarocchi games), or a deck specific to the individual game (such as Set or 1000 Blank White Cards). Uno and Rook
are examples of games that were originally played with a standard deck
and have since been commercialized with customized decks. Some collectible card games such as Magic: The Gathering are played with a small selection of cards that have been collected or purchased individually from large available sets.Some board games include a deck of cards as a gameplay element, normally for randomization and/or to keep track of game progress. Conversely, some card games such as Cribbage use a board with movers, normally to keep score. The differentiation between the two genres in such cases depends on which element of the game is foremost in its play; a board game using cards for random actions can usually use some other method of randomization, while Cribbage can just as easily be scored on paper. These elements as used are simply the traditional and easiest methods to achieve their purpose.
Dice games
Main article: Dice game
Dice games use a number of dice
as their central element. Board games often use dice for a
randomization element, and thus each roll of the dice has a profound
impact on the outcome of the game, however dice games are differentiated
in that the dice do not determine the success or failure of some other
element of the game; they instead are the central indicator of the
person's standing in the game. Popular dice games include Yahtzee, Farkle, Bunco, Liar's dice/Perudo, and Poker dice. As dice are, by their very nature, designed to produce apparently random numbers,
these games usually involve a high degree of luck, which can be
directed to some extent by the player through more strategic elements of
play and through tenets of probability theory. Such games are thus popular as gambling games; the game of Craps is perhaps the most famous example, though Liar's dice and Poker dice were originally conceived of as gambling games.Domino and tile games
Main articles: Tile-based game and Dominoes
Domino games are similar in many respects to card games, but the generic device is instead a set of tiles called dominoes,
which traditionally each have two ends, each with a given number of
dots, or "pips", and each combination of two possible end values as it
appears on a tile is unique in the set. The games played with dominoes
largely center around playing a domino from the player's "hand" onto the
matching end of another domino, and the overall object could be to
always be able to make a play, to make all open endpoints sum to a given
number or multiple, or simply to play all dominoes from one's hand onto
the board. Sets vary in the number of possible dots on one end, and
thus of the number of combinations and pieces; the most common set
historically is double-six, though in more recent times "extended" sets such as double-nine have been introduced to increase the number of dominoes available, which allows larger hands and more players in a game. Muggins, Mexican Train, and Chicken Foot are very popular domino games. Texas 42 is a domino game more similar in its play to a "trick-taking" card game.Variations of traditional dominoes abound: Triominoes are similar in theory but are triangular and thus have three values per tile. Similarly, a game known as Quad-Ominos uses four-sided tiles.
Some other games use tiles in place of cards; Rummikub is a variant of the Rummy card game family that uses tiles numbered in ascending rank among four colors, very similar in makeup to a 2-deck "pack" of Anglo-American playing cards. Mah-Jongg is another game very similar to Rummy that uses a set of tiles with card-like values and art.
Lastly, some games use graphical tiles to form a board layout, on which other elements of the game are played. Settlers of Catan and Carcassonne are examples. In each, the "board" is made up of a series of tiles; in Settlers of Catan the starting layout is random but static, while in Carcassonne the game is played by "building" the board tile-by-tile. Hive, an abstract strategy game using tiles as moving pieces, has mechanical and strategic elements similar to chess, although it has no board; the pieces themselves both form the layout and can move within it.
Pencil and paper games
Pencil and paper games require little or no specialized equipment other than writing materials, though some such games have been commercialized as board games (Scrabble, for instance, is based on the idea of a crossword puzzle, and tic-tac-toe sets with a boxed grid and pieces are available commercially). These games vary widely, from games centering on a design being drawn such as Pictionary and "connect-the-dots" games like sprouts, to letter and word games such as Boggle and Scattergories, to solitaire and logic puzzle games such as Sudoku and crossword puzzles.Guessing games
A guessing game has as its core a piece of information that one player knows, and the object is to coerce others into guessing that piece of information without actually divulging it in text or spoken word. Charades is probably the most well-known game of this type, and has spawned numerous commercial variants that involve differing rules on the type of communication to be given, such as Catch Phrase, Taboo, Pictionary, and similar. The genre also includes many game shows such as Win, Lose or Draw, Password and $25,000 Pyramid.Video games
Main article: Video game
See also: Electronic game
Video games are computer- or microprocessor-controlled
games. Computers can create virtual spaces for a wide variety of game
types. Some video games simulate conventional game objects like cards or
dice, while others can simulate environs either grounded in reality or
fantastical in design, each with its own set of rules or goals.A computer or video game uses one or more input devices, typically a button/joystick combination (on arcade games); a keyboard, mouse and/or trackball (computer games); or a controller or a motion sensitive tool. (console games). More esoteric devices such as paddle controllers have also been used for input.
There are many genres of video game; the first commercial video game, Pong, was a simple simulation of table tennis. As processing power increased, new genres such as adventure and action games were developed that involved a player guiding a character from a third person perspective through a series of obstacles. This "real-time" element cannot be easily reproduced by a board game, which is generally limited to "turn-based" strategy; this advantage allows video games to simulate situations such as combat more realistically. Additionally, the playing of a video game does not require the same physical skill, strength and/or danger as a real-world representation of the game, and can provide either very realistic, exaggerated or impossible physics, allowing for elements of a fantastical nature, games involving physical violence, or simulations of sports. Lastly, a computer can, with varying degrees of success, simulate one or more human opponents in traditional table games such as chess, leading to simulations of such games that can be played by a single player.
In more open-ended computer simulations, also known as sandbox-style games, the game provides a virtual environment in which the player may be free to do whatever they like within the confines of this universe. Sometimes, there is a lack of goals or opposition, which has stirred some debate on whether these should be considered "games" or "toys". (Crawford specifically mentions Will Wright's SimCity as an example of a toy.)[6]
Online games
Main article: Online game
From the very earliest days of networked and time-shared computers, online games have been part of the culture. Early commercial systems such as Plato were at least as widely famous for their games as for their strictly educational value. In 1958, Tennis for Two dominated Visitor's Day and drew attention to the oscilloscope at the Brookhaven National Laboratory; during the 1980s, Xerox PARC was known mainly for Maze War, which was offered as a hands-on demo to visitors.Modern online games are played using an Internet connection; some have dedicated client programs, while others require only a web browser. Some simpler browser games appeal to demographic groups (notably women and the middle-aged) that otherwise play very few video games.[citation needed]
Role-playing games
Main article: Role-playing game
Role-playing games, often abbreviated as RPGs, are a type of game in
which the participants (usually) assume the roles of characters acting
in a fictional setting. The original role playing games—or at least
those explicitly marketed as such—are played with a handful of
participants, usually face-to-face, and keep track of the developing
fiction with pen and paper. Together, the players may collaborate on a
story involving those characters; create, develop, and "explore" the
setting; or vicariously experience an adventure outside the bounds of
everyday life. Pen-and-paper role-playing games include, for example, Dungeons & Dragons and GURPS.The term role-playing game has also been appropriated by the video game industry to describe a genre of video games. These may be single-player games where one player experiences a programmed environment and story, or they may allow players to interact through the internet. The experience is usually quite different from traditional role-playing games. Single-player games include Final Fantasy, Fable, The Elder Scrolls, and Mass Effect. Online multi-player games, often referred to as Massively Multiplayer Online role playing games, or MMORPGs, include RuneScape, EverQuest 2, Guild Wars, MapleStory, Anarchy Online, and Dofus. As of 2009, the most successful MMORPG has been World of Warcraft, which controls the vast majority of the market.[13]
Business games
Main article: Team building
Business games can take a variety of forms, from interactive board
games to interactive games involving different props (balls, ropes,
hoops, etc.) and different kinds of activities. The purpose of these
games is to link to some aspect of organizational performance and to
generate discussions about business improvement. Many business games
focus on organizational behaviors. Some of these are computer
simulations while others are simple designs for play and debriefing.
Team building is a common focus of such activities.Simulation
Main article: Simulation game
The term "game" can include simulation[14][15] or re-enactment of various activities or use in "real life" for various purposes: e.g., training, analysis, prediction. Well-known examples are war games and roleplaying. The root of this meaning may originate in the human prehistory of games deduced by anthropology from observing primitive cultures, in which children's games mimic the activities of adults to a significant degree: hunting, warring, nursing, etc. These kinds of games are preserved in modern times.[original research?]
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